Abstract
Several techniques for reproducing spatial sounds via multiple loudspeakers have been developed in recent years. A key problem for such techniques are comb filter effects caused by the uncertainty of the receiver position when playing coherent sounds from multiple loudspeakers (spatial aliasing). Here we studied if panning between two closely spaced loudspeakers can create a virtual source that resembles that of a true source. This requires not only that panned direction and speaker position correspond, but also that source width, loudness, timbre, and temporal aspects are reproduced without perceptual error. A listening experiment in an anechoic chamber showed that panned sources differ primarily in loudness and timbre from a real source at the panned location. The artifacts are caused by effects of the head, and we investigated if they can be compensated by filtering the sounds. Compensation filters were derived from simulations of the sound field at the ears. Listening tests showed that compensation filters reduced panning errors to be nearly inaudible and level roving or reflections in the reproduction room made errors inaudible. We conclude that a simple equalization is sufficient to render panned sources from nearby speakers perceptually equivalent to real sources.
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