Abstract

Developing computer agents with personalities may be one way to enhance human-machine collaboration. To create computer agents with personalities it is essential to identify the actions, language, and/or behaviors that people indicate signify the personalities they perceive. Additionally it is possible that culture and gender may play a role in how computer personalities are perceived. This research investigated how culture and gender affect the perception of computer personalities within a computer game. Participants were asked to rate the computer characters in a blackjack game based on the Big Five Factor personality trait model and to describe the actions, language, and/or behaviors that gave them their impressions. The results show that participants did perceive personality in the computer characters and were able to describe actions, languages and behaviors leading to their perceptions. The results indicated that there were no statistically significant differences based on culture and gender differences. This research provides a starting point for development of computer agents with personalities incorporating personality theory into model development.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.