Abstract

El propósito de este trabajo es presentar los hallazgos en el desarrollo de una estrategia gamificada aplicada a la educación en la modalidad de presencialidad remota. La estrategia se desarrolló en el segundo semestre académico de 2020 en la UIS en el cual surge la necesidad de integrar métodos y técnicas de enseñanza alternativas a los utilizados en la enseñanza presencial.

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