Abstract

This research aims to know a better concept comprehension between using 3D animation learning media with 2D on Impuls and Momentum learning and describe the concept comprehension on both treatments. The research method used is quantitative and descriptive. The research data was obtained through multiple choice test with the certainty of response index (CRI) answer sheet. The research design used was Pretest-Posttest Equivalent Group Design with a sample of two experimental classes selected at random. The results using Mann Whitney U-test showed a significance value of 0.009. This shows that the students' concept comprehension using 3D animation learning media is higher than using 2D animated learning media. The concept comprehension of students who understand the concept of the class using 3D animation media that is 41.99%, while the class that uses 2D animation media is 34.38%. For the misconception level in the classroom that uses 3D animation media that is 41.02%, while the class that uses 2D animation media is 43.95%.

Highlights

  • PENDAHULUAN Pembelajaran sains yang sangat perlu dalam menggunakan media pembelajaran salah satunya adalah bidang ilmu fisika

  • descriptive. The research data was obtained through multiple choice test with the certainty

  • Pretest-Posttest Equivalent Group Design with a sample of two experimental classes selected at random. The results using Mann Whitney

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Summary

SMA Negeri di Kabupaten Pringsewu

Provinsi Lampung pengamatan dan percobaan materi Impuls dan Momentum jarang dilakukan. Hal tersebut terjadi karena percobaan membutuhkan ruangan yang cukup luas dan membutuhkan waktu yang relatif lama, sehingga dapat dikatakan jam pelajaran yang diberikan sekolah tidak cukup jika dilakukan percobaan. Permasalahan lain menurut hasil penelitian yang dilakukan oleh Arief, Handayani dan Dwijananti (2012). Pada siswa RSBI se-Kota Semarang mengenai kesulitan dalam mempelajari materi fisika disebabkan oleh faktor minat, bakat, motivasi, intelegensi, fasilitas sekolah, guru, sarana atau prasarana pendukung, dan aktivitas. Percobaan secara langsung dirasa sangat sulit dilakukan, terlalu rumit, tidak tersedia alat dan bahan karena mahal, atau praktikum yang dilakukan dirasa membahayakan bagi praktikan, maka dapat digunakan alternatif media lain untuk menunjang pembelajaran tersebut, salah satunya yakni visualisasi animasi meng-. Maret 2019 gunakan komputer (Triwibowo, Abdurrahman & Nyeneng., 2013)

Hasil penelitian sebelumnya dari
Jawaban Salah
HASIL DAN PEMBAHASAN
Berdasarkan acuan nilai signifikansi
Paham Konsep Miskonsepsi Menebak Indikator No Soal
Penelitian dan Pengembangan
Full Text
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