Abstract

Issues raised in this study is how to improve the learning outcomes of basic motion through an innovative game for the third grade students of SD Negeri 05 Balapulang Kulon?. The purpose of this study was to determine the basic motion improvement of learning outcomes through innovative game model for third-grade students of SD Negeri 05 Balapulang Kulon. Subjects were observed and Class III Elementary School Students Balapulang Kulon 05 Semester II in 2013, amounting to 22 students. Object of this study is the result of learning the basic motion through an innovative approach to the game. The research was conducted in May of 2013 that took place in the elementary school yard Balapulang Kulon 05. This study uses classroom action research in the form of shaped penkajian process cycle, which consists of four stages: planning, action, observation and reflective. The research instrument using the check list to record the attitudes and events that occur in learning deemed important and have been set will be investigated. From the observations obtained with the help of a check list can be obtained that the percentage of cognitive abilities, affective and psychomotor of Elementary School Students in Grades III Balapulang Kulon 05 before the research is 68%, 64%, and 59%. After learning in cycle 1 was given an increase in cognitive ability increased to 73%, 77% affective abilities and psychomotor skills 68%. Because there are aspects that have not reached mastery, then held a second cycle that is otherwise completed all aspects of the cognitive 86%, 91% affective, and psychomotor 86%. Conclusion is through learning Penjasorkes using innovative modeling approach can improve learning outcomes for students achieve mastery learning all aspects: cognitive, affective, and psychomotor in Class III Elementary School Balapulang Kulon 05 Semester II Academic Year 2012/2013. Some suggestions include researchers, teachers should consider the use of Penjasorkes SD innovative approach to the game because it has been proven to improve learning outcomes of students achieve mastery learning in learning basic movement. In the application of learning Penjasorkes using innovative approaches in order to achieve the game that teachers need to plan optimal learning scenarios that put more on the active involvement and fun of all students in learning activities.

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