Abstract

The purpose of this research is to increase creativity and mathematics achievement of students in class VIID SMP N 2 Dukun, Magelang with cooperative learning model TGT (Teams Games Tournaments). Type Classroom Action Research. The subject class VIID and object creativity and mathematics learning achievement. Techniques of data collection are using observation, questionnaires, tests, and documentation. The results after application of TGT models, creativity and mathematics learning achievement have increased. This is indicated by the average percentage of questionnaires result of student learning creativity by 47,27% pre-cycle, the first cycle of 60,74%, and 71,27% in the second cycle. Results of students mathematics learning achievement test, the average value of mathematics learning achievement at 52,96 pre-cycle, the first cycle increased to 68,20Â and the second cycle increased to 73,67.

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