Abstract

This study aimed to describe the application and analysis of student's critical thinking skills in learning that used a jigsaw cooperative model with monopoly game media. The study used classroom action research with a quantitative descriptive approach. The application of the jigsaw type cooperative learning model with monopoly game media was applied in several stages, namely group formation, rolling dice in turns, followed by transaction activities in the form of a combination of answering questions, renting, selling, and buying assets until finally one of the students became an absolute rich person called a monopolist. The student's critical thinking ability before taking action measured through the pretest. It showed that the percentage of completeness obtained by students was 65.6% with a minimum completeness criterion of 75. The student's critical thinking ability after the action in cycle I showed that there was a change in the percentage of completeness obtained by students of 66.67% of the pretest results to 76.67% of the post-test results. In the second cycle, there was a change of 76.67% from the pretest results to 90% from the post-test results, thus student's critical thinking skills in learning that used a jigsaw cooperative model with monopoly game media increased by 10% in cycles I and 13,33% in cycle II.

Highlights

  • Abstrak: kajian ini bertujuan untuk mendeskripsikan penerapan dan menganalisis kemampuan berpikir kritis siswa pada pembelajaran yang menggunakan model kooperatif tipe jigsaw dengan media game monopoli

  • This study aimed to describe the application and analysis of student’s critical thinking skills in learning that used a jigsaw cooperative model with monopoly game media

  • Jurnal Ilmiah Pendidikan Pancasila dan Kewarganegaraan, 5(1), 122-130

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Summary

INFO ARTIKEL

Abstract: this study aimed to describe the application and analysis of student’s critical thinking skills in learning that used a jigsaw cooperative model with monopoly game media. Abstrak: kajian ini bertujuan untuk mendeskripsikan penerapan dan menganalisis kemampuan berpikir kritis siswa pada pembelajaran yang menggunakan model kooperatif tipe jigsaw dengan media game monopoli. Hal tersebut dibuktikan dengan kajian yang telah dilakukan oleh Sari, Relmasira, dan Hardini (2019) yang menunjukkan bahwa upaya peningkatan kemampuan berpikir kritis dan hasil belajar melalui model pembelajaran cooperative learning tipe jigsaw menunjukkan peningkatan dari 59%, menjadi 87% di siklus I dan 94% di siklus II. Instrumen yang digunakan dalam kajian ini berupa tes dengan soal yang bersifat pemecahan masalah, lembar observasi yang berisi indikator perilaku berpikir kritis siswa, lembar observasi yang berisikan pertanyaan mengenai keterlaksanaan pembelajaran dengan menggunakan model pembelajaran kooperatif tipe jigsaw, serta lembar observasi yang berisikan pertanyaan mengenai keterlaksanaan pembelajaran dengan menggunakan media game monopoli. Subjek penelitian dalam kajian ini yaitu siswa kelas VIII B MTs Assa’adah II Tahun Pelajaran 2019/2020 yang berjumlah 30 siswa perempuan dengan kemampuan yang berbeda-beda

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