Abstract

This research is intended to describe the learning design using interactive multimedia with the content in accordance with the 2013 curriculum which emphasizes character education and encourages students to utilize higher-order thinking skills. This interactive learning multimedia is based on problems. The research method used is a development research with an instructional design model, ADDIE. The instrument used in this study is problem solving and questionnaire tests. The results showed that problem-based interactive multimedia designed to be able to utilize high-level thinking skills, as seen from the evaluation results of students with 86.2% completeness. The response process of students and teachers after the implementation of learning with interactive multimedia based on problems showed a very good response.

Highlights

  • Penerapan Kurikulum 2013 (K13) dalam proses pembelajaran pada setiap jenjang pendidikan diharapkan mampu mendorong siswa untuk dapat meningkatkan kemampuan berpikir intelektual ke arah kemampuan berpikir tingkat tinggi (High Order Thinking Skill-HOTS)

  • The results showed that problembased interactive multimedia designed to be able to utilize high-level thinking skills, as seen from the evaluation results of students with 86.2% completeness

  • Berikutnya, untuk mendapatkan hasil yang lebih maksimal, pembelajaran multimedia interaktif ini dapat dilengkapi dengan modul dan lember kerja siswa agar pembelajaran lebih terarah

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Summary

METODE PENELITIAN

Penelitian ini merupakan penelitian pengembangan (research and development) yang diadaptasi dari Sugiyono (2012) yaitu model desain instruksional ADDIE yang meliputi tahap analisis (analysis), desain (design), pengembangan (develop), implementasi (implementation) dan evaluasi (evaluate) Pengembangan Multimedia Interaktif berbasis Masalah ini akan dilengkapi dengan langkahlangkah pembelajaran sesuai dengan Kurikulum 2013 dan soal dalam bentuk pemecahan permasalahan nyata, yang diharapkan dapat menstimulus pendayagunaan kemampuan berpikir tingkat tinggi pada siswa Sekolah Dasar. Uji coba pengembangan Multimedia Interaktif Berbasis Masalah untuk Mendayagunakan Kemampuan Berpikir Tingkat Tinggi Siswa Sekolah Dasar ini dilaksanakan di SDN Ketawanggede I, SD Shining Star, dan SDI Mohammad Hatta yang terletak di Kota Malang. Multimedia interaktif yang telah dirancang adalah materi pecahan, disesuaikan dengan materi pelajaran yang sedang berlangsung di kelas IV pada saat pelaksanaan uji coba produk. Persentase 0%

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