Abstract

Good learning process must contain interactive, fun, motivating aspects and provide more space for students. Need to be considered in the selection of media, among others, learning objectives, effective, easy to obtain learners, usage is not stiff, cost, and quality. One of the recent developments in learning media is the learning media using Virtual Reality. Virtual Reality is an application where users will experience the artificial world based on its original form. This research aims to produce learning Virtual Reality media learning in the material of fiber optic splicing and termination in Informatics Education Study Program. This research is a development study using 4D model consisting of 4 stages: (1) define; (2) design; (3) develop; and (4) disseminate. Testing in this study involved material experts, media experts, individuals (3 students), small groups (9 students), and large groups (22 students). Testing result by expert in course reached 75% (media). Testing result by media expert validation reached 97.5% (very valid). Individual trial results with a percentage of 84.17% (valid). Small group trial results with a percentage of 83.33% (valid). Large group trial results with a percentage of 84.55% (valid). From the testing results it could be concluded the learning media very proper to implement in learning.

Highlights

  • One of the recent developments in learning media is the learning media using Virtual Reality

  • From the testing results it could be concluded the learning media very proper to implement in learning

  • Adapun hasil uji coba produk dengan persentase terhadap media pembelajaran Virtual Reality pengenalan termination dan splicing fiber optic pada uji coba ahli materi sebesar 75% dengan kualitas “layak, valid” dengan revisi seperlunya

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Summary

Total Skor yang diperoleh serta TSh adalah

HASIL Tahap penyajian dan analisis data membahas tentang data hasil uji coba penelitian yang telah dilakukan oleh peneliti. Data didapat dari hasil uji coba media pembelajaran Virtual Reality pengenalan termination dan splicing fiber optic yang berupa penilaian atau hasil validasi dari ahli materi dengan persentase 75% dan ahli media 97,5%. Data selanjutnya didapatkan dari hasil uji coba kepada mahasiswa yang terbagi mejadi 3 mahasiswa uji coba perorangan, 9 mahasiswa uji kelompok kecil, dan 22 mahasiswa uji kelompok besar. Dari hasil uji coba kepada subjek yang telah disebut peneliti melakukan revisi sesuai hasil uji coba. Presentase dihitung menggunakan persentase tingkat pencapaian produk media pembelajaran Virtual Reality pengenalan termination dan splicing fiber optic dengan rumus berikut: Total _ Skor Skor _ maks

Uji Coba Perorangan
Uji Coba Kelompok Kecil
Uji Coba Kelompok Besar
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