Abstract

This study aimed to develop android-based interactive multimedia and analyze student responses to android-based interactive multimedia in mathematics. The research method used is Research and Development, with 7 out of 10 steps of Borg and Gall development, namely: (1) Research and data collection, (2) Planning, (3) Initial product development, (4) Initial product trial, (5) Product improvement, (6) Field trial, (7) Completion of field test results. The sample was taken randomly, namely class X. IPS 1 MA Assa'adah Jamanis, totaling 31 students. Due to gadget limitations, only 25 students can join. Data was collected using interviews, documentation studies, questionnaires (for media experts, material experts, and students), and tests (pre-test and post-test). Data analysis techniques are calculating and recapitulating the questionnaire, calculating the percentage of eligibility from the validators, converting the average score that has been obtained into qualitative values according to the assessment criteria, attractiveness analysis, and effectiveness analysis. The learning media developed is very feasible based on the validation of media experts and material experts. Media can be used in the learning process to help students understand the sine and cosine rule learning material. In addition, the use of learning media can also improve student learning outcomes during the pandemic.

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