Abstract

The use of ICT learning media is needed to support the learning process. This is due to the implementation of the 2013 curriculum, technological developments in the era of the industrial revolution 4.0, and the COVID-19 pandemic. One example of ICT media that is in great demand by students is learning multimedia in the form of educational games with the Chemoedutainment method. This study aims to produce an educational game application called Chemblocks Games based on Chemoedutainment on chemical bonding materials. The subjects in this study were expert validators, teachers, and students. This study uses the TSRD model R and D method, which consists of the following stages Pre development, Development, and Post Development. The instruments used are a mix of teacher needs analysis interviews, student needs analysis questionnaires, validation sheets, also teacher and student response questionnaires. Validation data processing techniques and response questionnaires use a Likert scale. Data analysis was carried out by converting the results of the Likert scale points into percentages. Chemblocks Games received an assessment from material experts of 88.61 percent, media experts of 83.5 percent and teacher participant test assessments of 94 percent. So the Chemblocks Games product is in the very decent category. Based on the results of the student response questionnaire in the limited test, the percentage obtained was 84.5 percent in the material aspect, 86.5 percent in the language aspect, and 87 percent in the attractiveness aspect. So the students response to the Chemblock Games application is in the Very Good category.

Highlights

  • Penelitian ini bertujuan untuk menghasilkan aplikasi game edukasi bernama Chemblocks Games berbasis Chemoedutainment pada materi ikatan kimia

  • This study aims to produce an educational game application called Chemblocks Games based on chemoedutainment on chemical bonding materials

  • This study uses the TSRD model R & D method, which consists of the following stages: Pre development, Development, and Post Development

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Summary

PENDAHULUAN

Kurikulum 2013 menekankan pembelajaran aktif yang berpusat pada siswa[1]. Namun pada kenyataannya, berdasarkan hasil observasi saat melaksanakan PLP 1, masih terdapat proses pembelajaran yang berpusat pada guru dengan menggunakan metode ceramah. Sehingga dalam proses pembelajaran yang berlangsung tidak difasilitasi dengan media pembelajaran. Hal ini menuntut guru dan siswa untuk menggunakan media pembelajaran ICT seperti multimedia pembelajaran dalam proses pembelajaran. Pada saat melakukan analisis kebutuhan, materi yang sedang berlangsung saat itu adalah materi ikatan kimia, dan menunjukkan hasil 85% responden siswa mengalami kesulitan dalam materi ikatan kimia. Pembelajaran berorientasi chemoedutainment dengan bantuan media permainan edukasi dapat meningkatkan ketertarikan siswa, rasa ingin tahu, pemahaman serta motivasi siswa terhadap materi yang sedang dipelajari[7]. Proses pembelajaran dengan model permainan memiliki potensi yang tinggi dalam meningkatkan motivasi belajar siswa, memudahkan siswa dalam memahami materi yang sulit, menciptakan suasana menyenangkan sehingga tidak menimbulkan rasa bosan saat pembelajaran berlangsung, dan lebih mudah mengingat informasi karena adanya bantuan media pembelajaran[8]. Sebagian besar siswa mengalami kesulitan belajar pada materi ikatan kimia sehingga penulis tertarik untuk mengembangkan chemblocks games berbasis chemoedutainment pada materi ikatan kimia

METODE
Pra Development
Development
Uji terbatas Uji terbatas dilakukan di kelas X-IPA 4 SMAN
SIMPULAN
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