Abstract

This Research is aimed to test the effectiveness of game-based learning multimedia in order to improve student learning outcomes on English subject with the tpic of grammar in the classroom. The research development of multimedia game-based learning using the procedure of Raiser and Demsey consisting of 8 stages namely:1) Analysis, 2) Design 3) Development. 4) Implement, 5) Evaluate. The trial of product development tested had passed several processes covering; the review from media’s expert which includes software changes and visual communication, the review from content’s expert covers material and instructional design, students’ responses towards products’ usage and attractiveness, small group and big group test trial. The results of the feasibility test of a team of experts covering media expert results obtained 4,7 categorized as very good and content experts 4,7 which is at a range of very good category. After the product is revised based on the experts’ input, it is tried and tested to the trial class students at a small group scope with the result of 4,6 for their responses to the product and improving score from the pretest which is 52,11 to be 67,55. Next, at the large scale trial at the experiment class to see the effectiveness of the game based learning multimedia shows that there is a difference on the student’s learning result. On the pretest of control class, the score is 56.00 and the final score in the posttest of the same class is 64,43.if it is compared with the pretest score from the experiment class, the score is lower which is 55.90, but it improves rapidly on the posttest after being treated with multimedia game based learning and come to score 71.65 with the significant value 0.05. thus, it can be said that the result of the development of multimedia game-based learning is effective to improve students learning outcomes.

Highlights

  • This Research is aimed to test the effectiveness of game-based learning multimedia in order to improve student learning outcomes on English subject with the tpic of grammar in the classroom

  • At the large scale trial at the experiment class to see the effectiveness of the game based learning multimedia shows that there is a difference on the student’s learning result

  • On the pretest of control class, the score is 56.00 and the final score in the posttest of the same class is 64,43.if it is compared with the pretest score from the experiment class, the score is lower which is 55.90, but it improves rapidly on the posttest after being treated with multimedia game based learning and come to score 71.65 with the significant value 0.05. it can be said that the result of the development of multimedia game-based learning is effective to improve students learning outcomes

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Summary

METODE PENELITIAN

Penelitian ini dilaksanakan pada mata pelajaran Bahasa Inggris di kelas X. Waktu penelitian adalah pada semester II tahun ajaran 2016/2017 dengan melibatkan sejumlah empat kelas yang berbeda, yakni kelas uji coba produk, kelas uji coba soal, kelas. Prosedur penelitian pengembangan terdiri atas dua tahap yaitu mengembangkan produk model dan menguji kualitas dan atau efektifitas produk yang dihasilkan (Sukardjo & Sari, 2009). Dalam penelitian pengembangan dikenal salah satu model pengembangan yaitu model ADDIE. Model pengembangan ADDIE merupakan model desain pembelajaran yang berlandasan pada pendekatan sistem yang efektif dan efisien serta prosesnya yang bersifat interaktif yakni hasil evaluasi setiap fase dapat membawa pengembangan pembelajaran ke fase selanjutnya. Model ini terdiri atas 5 fase atau tahap utama yaitu 1) Analyze (Analisis), 2) Design (Desain), 3) Develop (Pengembangan), 4) Implement (Implementasi), 5) Evaluate (Evaluasi)

HASIL DAN PEMBAHASAN Multimedia Game Based Learning
Kelas Kontrol
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