Abstract
This study aims to develop e-comics as a learning medium to improve life skills of young children. The approach used is research and development. This research method is a mixed methods design. The subjects in this study were kindergarten students group B, teachers and head master Batik Kindergarten Kudus. Data collection techniques were carried out using questionnaires, observations, interviews, and documentation. e-comic was developed referring to the stages of development carried out by Borg and Gall. The results showed that e-comic learning media is feasible to be applied in learning to improve early life skills of children. Quantitatively, the assessment of material experts is (3.87) in either category. Expert assessments are based on curriculum appropriateness, correctness of content and ways of presenting the material included in both categories), and media expert assessments obtained scores (4.0) media expert assessments are based on production considerations, visual design, and technical quality, scores (4.0) in either category. While the assessment given by students in the field test stage (3.88), wider field test (3.99), and operational test (3.91), the acquisition of the score indicates that the e-comic learning media is categorized as good, which means that e-comic learning media are effectively used to improve early life skills. Qualitatively, e-comic media as a learning medium to improve life skills can attract students' attention to learning, facilitate student learning, and stimulate students to remember material more easily.
Highlights
This study aims to develop e-comics as a learning medium to improve life skills of young children
The results showed that e-comic learning media is feasible to be applied in learning to improve early life skills of children
Refleksi Edukatika : Jurnal Ilmiah Kependidikan, 9 (2): 192198
Summary
Lestari (2014), penelitian Ratnasari dan Santoso (2015), penelitian Masfuah (2015), riset. Berdasarkan analisis data,diperoleh nilai koefisien determinasi (r2) sebesar 0,314 yang berarti bahwa 31% kemampuan literasi sains dipengaruhi oleh kecakapan personal, sedangkan. Lebih lanjut penelitian (2016) menyatakan bahwa berdasarkan hasil penilaian media yang dilakukan oleh 2 validator, media magic crossword puzzle termasuk dalam kategori valid. Penerapan metode demonstrasi dengan media magic crossword puzzle efektif digunakan untuk pembelajaran materi peristiwa alam, dapat dilihat dari ketuntasan klasikal pada nilai pretes yaitu sebesar 55,56% kemudian pada setelah menerapkan magic crossword puzzle naik menjadi 94,4%, dan riset Widyatmoko (2019). Adapun saran yang diberikan yaitu untuk meningkatkan kecakapan hidup anak usia dini maka dalam pembelajaran dapat menerapkan media e-comic, sebagai dasar pertimbangan bahwa pembelajaran dengan menggunakan ecomic dapat meningkatkan kecakapan hidup anak usia dini
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