Abstract

Abstract. Buying and selling activity is an activity that is often carried out by the community in order to fulfill their needs and desires. One of the things that happens is when buting goods in online games, which are often done by young people. They will buy these items at any price in order to achieve their own satisfaction because they do not know about their consumption behavior. Therefore, Islamic consumer behavior here acts as a barrier in consuming something. The purpose of this study: To determine the effect of buying and selling goods in online games on Islamic consumer behavior. The research method is quantitative. Data sources are primary and secondary. The type of data is field data. Data caollection techniques using questionnaires and interview. Data analysis uses simple regression analysis and processing through SPSS software. The results showed that according to Hanafiyahm the sale and purchase transaction of goods in the online game was a canceled transaction because the object being traded was not the buyer’s full ownership. (2) Islamic consumer behavior must fulfill five elements, namely justice, cleanliness, simplicity, generosity, and morality. (3) the effect of buying and selling goods in online games on Islamic consumer behavior is positive effect, meaning that if the buying and selling transactions are carried out according to the pillars and the food requirements, the Islamic consumer behavior will be better. Key Words: Buying and Selling, Islamic Consumer Behavior, Online Game Abstrak. Aktivitas jual beli adalah suatu kegiatan yang sering dilakukan oleh masyarakat guna untuk memenuhi kebutuhan dan keinginannya. Hal ini terjadi salah satunya pada pembelian barang di game online yang sering kali dilakukan oleh anak-anak muda. Mereka akan membeli barang tersebut berapapun harganya demi mencapai kepuasan tersendiri karena mereka belum atau tidak mengetahui akan adanya perilaku dalam mengkonsumsi. Maka dari itu perilaku konsumen Islami di sini berperan sebagai pembatas dalam mengkonsumsi sesuatu. Tujuan penelitian ini: Untuk mengetahui pengaruh transaksi jual beli barang pada game online terhadap perilaku konsumen Islami. Metode Penelitian yang digunakan ialah kuantitatif. Sumber data berupa primer dan sekunder. Jenis datanya ialah data lapangan. Teknik pengumpulan data menggunakan kuesioner dan wawancara. Analisis data menggunakan analisis regresi sederhana dan pengolahan data melalui software SPSS. Hasil penelitian menunjukkan bahwa (1) menurut Hanafiyah, transaksi jual beli barang pada game online merupakan transaksi yang batal karena objek yang diperjualbelikan bukan kepemilikan secara penuh si pembeli. (2) perilaku konsumen Islami harus memenuhi lima unsur, yaitu keadilan, kebersihan, kesederhanaan, murah hati, dan moralitas. (3) pengaruh transaksi jual beli barang pada game online terhadap perilaku konsumen Islami adalah berpengaruh positif artinya apabila transaksi jual beli dilakukan sesuai rukun dan syarat makan akan semakin baik perilaku konsumen Islaminya. Kata Kunci: Jual Beli, Perilaku Kosumen Islami, Game Online

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