Abstract

Physical Education, Sports and Health (PJOK) is an integral part of the education system that provides knowledge and skills in the field of physical activity and sports. TGT is a cooperative learning model about democratic values ​​by implementing a learning model based on the agreement of members of the group. The TGfU learning model or Teaching Games for Understanding is a game-based learning model. This learning model is dynamic so that in its application, participants will gain several masteries at once, namely mastery of knowledge, skills, strategies and tactics, game rules, and mastery of the game context. The aim of this research is to analyze the TGT and TGfu learning models on the level of student motivation in physical fitness skills material, for grade 4 students at SDN Suko 2 Sidoarjo. It is hoped that the results of this research can be used by practitioners as evaluation material for science in the field of science that has been implemented with the benefits of TGT and TGfu learning models. This research uses quantitative research with a quasi-experimental method (Quasi experiment) with the design of this research using Randomized Control group pretest-posttest Design. The analysis used is average (mean), standard deviation, normality test and T test. The results of this research after being tested with Paired Samples Statistics and the T Test are that there is a significant influence on learning the TGT and TGFu models with a mean TGT of 58.57 at the pre-test and 73.47 at the post-test and a mean TGFu of 59.67 at the during the pre test and 73.23 during the post test.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.