Abstract
The purpose of this study is find math learning scenarios format with active student learning method of learning mathematics by using multimedia power point to determine how much influence can enhance the activity, discuss the skills and student learning outcomes. Subjects examined or samples studied were students who study at grade students geometry IX.2 SMP Negeri 3 Batanghari, East Lampung. This study occurred during the three months using three cycles. The variables measured in the study include the involvement of the student in the learning process, skills in using media power point and student learning outcomes. Conclusions of this research is that it can increase the creativity of teachers using a variety of learning resources and selection methods that can encourage the creation of a learning process student active learning with contextual approach through multimedia. Can enhance the activity, and fun atusiasme students during the learning process, improve students' skills in solving problems and improve learning outcomes, especially the material geometry.
Highlights
Hasil belajar sangat ditentukan oleh keefektivan pembelajaran
The purpose of this study is find math learning scenarios format with active student learning method of learning mathematics by using multimedia power point to determine how much influence can enhance the activity, discuss the skills and student learning outcomes
The variables measured in the study include the involvement of the student in the learning process, skills in using media power point and student learning outcomes
Summary
Adapun subyek penelitian adalah siswa kelas IX.. Materi yang digunakan dalam penelitian ini adalah materi bangun ruang. Kegiatan diterapkan dalam upaya menumbuhkan jiwa siswa mempunyai semangat kepemimpinan yang mampu memecahkan masalah yang dihadapi maupun yang dibebankan padanya. Setiap siklus terdiri atas perencanaan, pelaksanaan, pengamatan, dan refleksi. Prosedur penelitian terdiri atas 4 tahap : yakni tahap perencanaan tindakan, pelaksanaan tindakan, pengamatan dan refleksi pada setiap siklusnya dan berulang kembali pada siklus berikutnya, mengacu model. Yang di adaptasi untuk dua siklus seperti pada Gambar 1
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