Abstract

The purpose of this study was to determine the application of game-based learning using maze games in improving student learning outcomes in class II. This research is a Classroom Action Research (CAR). This action was given to class II A students at SDN who had problems with low student learning outcomes. At the pre-cycle stage, the average grade II A grade was only 51.6 and the classical completeness was only 40%. The action in the form of implementing a game-based learning approach using maze game media which was given to class II A at SDN succeeded in increasing student learning outcomes in each cycle. In the first cycle the average score was 68.3 and the classical learning mastery was 65.2% and in the second cycle the average value was 78.3 and the classical learning mastery was 82.6%.

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