Abstract
This paper aims to debate the results of visual thinking from children's games based on the method of making and using materials through the concept of social and cultural systems. The main purpose of the study is to identify the types of traditional children's games as a cultural heritage that needs to be documented. Exploring the link between formalistic aspects of art and social culture through the design of traditional children's games in the 80s or 90s. Most of the children of the past applied traditional games using the art of making based on the objects around them. This study also aims to look at behaviour patterns, environment, values and needs to form expressions from players' visual thoughts through social and cultural systems. The written and visual data collection methodology in this study uses a descriptive qualitative approach involving a case study design based on empirical field work of the data obtained. Documentation, visual recording and observation methods are used to gather information about the research being studied. The data were analysed using the interactive model of Miles and Huberman. The findings of the study show that children's games are closely related to the value formation process through informally acquired visual thinking. This process occurs through the production of game designs using tools and materials found in the environment, game methods and creativity in manufacturing techniques. It is seen through the behaviour, environment, needs and values obtained by the players involved.
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