Abstract

The learning process involving teachers and students in various activities cause an impact toward learning outcome and learning achievement. Learning outcome in the form of fatigue, boredom and learning achievement relate to the learning condition that applied. One of the innovative learning models was Jigsaw. The learning of innovative jigsaw oriented ergonomic required to create learning condition quality. The aimed of this study was to prove the learning of innovative jigsaw in English subject can increase learning outcome and student’s learning achievement.
 This research used nonequivalent randomized pre and posttest control group design, involving 33 sampels which choosed become 16 samples in the control group and 17 samples in the experimental group. The data were collected using boredom questionnaire for boredom, 30 Items of Rating Scale for fatigue and rubric of English speaking language for student’s learning achievement. The normality of data was tested using Shapiro-Wilk test. The normal distribution data were analyzed using t group and the data which was not in normal distribution were analyzed using Mann-Whitney test with significance level 5% (?=0.05).
 The result of the research showed that the learning of innovative jigsaw oriented ergonomic in english subject that applied in experimental group increased the learning outcome seen from the fatigue decreased by 23.05%, boredom decreased by 30.25% and student’s learning achivement increased by 27.91%. It could be concluded that the learning of innovative jigsaw oriented ergonomic in English subjects can increase learning outcome and learning achivement. It is suggested that the learning of innovative jigsaw oriented ergonomic not only applied in English subject and on the tenth grade students of Ma NW Gelondong but can be applied to other subjects, grades and schools.

Highlights

  • H pembelajaran dengan kelompok yang menekankan kerjasama dalam menyelesaikan sebuah masalah

  • The result of the research showed that the learning of innovative jigsaw oriented ergonomic in english subject that applied in experimental group increased the learning outcome seen from the fatigue decreased by 23.05%, boredom decreased by 30.25% and student’s learning achivement increased by 27.91%

  • Pembelajaran inovatif jigsaw berorientasi ergonomi pada mata pelajaran bahasa inggris dapat meningkatkan luaran proses belajar dilihat dari penurunan kelelahan peserta didik sebesar 23,05%

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Summary

BELAJAR PESERTA DIDIK KELAS X MA NW GELONDONG

Proses pembelajaran melibatkan guru dan peserta didik di dalam berbagai kegiatan menimbulkan dampak terhadap luaran proses dan hasil belajar. Kebosanan dan hasil belajar berkaitan dengan kondisi pembelajaran yang diterapkan. Tujuan penelitian ini adalah untuk membuktikan pembelajaran inovatif jigsaw berorientasi ergonomi pada mata pelajaran bahasa inggris dapat meningkatkan luaran proses dan hasil belajar peserta didik. Hasil penelitian menunjukkan bahwa dengan penerapan pembelajaran inovatif Jigsaw berorientasi ergonomi pada mata pelajaran bahasa inggris yang diterapkan pada kelompok eksperimen meningkatkan luaran proses dilihat dari penurunan kelelahan sebesar 23,05%, penurunan kebosanan sebesar 30,25% dan peningkatan hasil belajar peserta didik sebesar 27,91%. Dapat disimpulkan bahwa pembelajaran inovatif jigsaw berorientasi ergonomi pada mata pelajaran bahasa inggris dapat meningkatkan luaran proses dan hasil belajar peserta didik. Disarankan bahwa pembelajaran inovatif jigsaw berorientasi ergonomi tidak hanya diterapkan pada mata pelajaran bahasa inggris dan peserta didik kelas X Ma NW Gelondong tetapi dapat diterapkan pada mata pelajaran, kelas dan sekolah yang lain.

TENTH GRADE HIGH SCHOOL STUDENTS OF MA NW GELONDONG
Instrumen Penelitian
Hasil Analisis Karakteristik subjek
Analisis Kondisi Lingkungan
Nilai Ket P
Kelelahan Sebelum PBM Kelelahan Sesudah PBM Selisih Kebosanan Hasil Belajar
Kelelahan Sebelum PBM Kelelahan Sesudah PBM
Pembahasan Karakteristik Subjek
Kondisi Lingkungan
Kelelahan dalam Proses Pembelajaran
Kebosanan dalam Proses Pembelajaran
Hasil Belajar Peserta didik
SIMPULAN DAN SARAN Simpulan
Findings
Penggunaan Model Pembelajaran
Full Text
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