Abstract

Understanding the impact of fishermen children's online games is a phenomenon because it has the potential to cause internet addiction, decreased learning achievement, and even the destruction of interpersonal relationships. The purpose of this study is to categorize the understanding of fishermen children in the use of online games in Makassar City. This type of research uses a qualitative approach referring to case studies that specifically reveal children's understanding of the impact of online games, especially fishing communities. Data was collected through non-participant observation, and in-depth interviews with children aged 7-12 years chosen by purposive sampling. The results found that fishermen children's understanding of the impact of online games is high. First, the category of high comprehension is characterized by duration and low frequency or children do not play online games, high interactivity playing with peers. Second, the category of understanding being children tends to divide the time playing online games and learning with minimal duration and frequency of time. Third, the category of understanding is low in characteristics, children are very intensive to have the duration and frequency of playing online games very high, the level of interactivity with peers is low.

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