Abstract
Virtual reality technology has a growing potential to empower and support the development of immersive teaching environments where students would have a completely different learning experience. The aim of the research is to determine the design constructs of the teaching environment with virtual reality technology, and to create a prospective pedagogical framework (system) for creating an immersive teaching environment. Using qualitative and comparative content analysis, the paper reinterpreted the existing studies dealing with various pedagogical frameworks of VR technology integration in the teaching process and then the modeling method was applied. The methodical function of the proposed pedagogical framework (system) is of an assistive character because it can be useful to practitioners in the process of contemplating about possible ways of designing immersive teaching environments within interdependent subsystems (theoretical, action, technical and subject subsystems), guided by the basic constructive elements and proposed guidelines for the design.
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