Abstract

This chapter discusses the radical changes in the Japanese PC market with the advent of Windows 95 and the impact of online gaming. Along with this shift, the machines used for PC games also shifted, but only after many game developers and players had already shifted to home consoles, and the Japanese PC game market was dominated by adult games that could not be shifted to home consoles. In addition, Japanese companies were unable to establish a significant presence in online games, which emerged around the same time, and the market was lost to foreign companies.

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