Abstract

Objective:Internet Gaming Disorder (IGD) is a rapidly growing public health problem that may have detrimental effects. The purpose of this study is to identify factors associated with IGD status.Methods:In this cross-sectional observational study, a convenient sample of gamers in Jordan was recruited and asked to participate in an online survey based on the nine criteria of the 20-item Internet Gaming Disorder (IGD-20) used to assess gaming disorder. Sociodemographic and psychosocial data were also obtained.Results:A total of 504 gamers participated in this study. The mean age of respondents was 21.6 ± 3.90 years. Using the standard IGD-20 scale, 96 participants (19%) were classified as potential IGD cases, compared to 408 (80.9%) non-disordered gamers. Males were dominant among the population, constituting 348 (69%) of gamers. Males also played significantly more hours per week [17.8 ±16.75] compared to females [13 ± 17.65]. The majority of gamers (411 (81.5%)) were students, although unemployed adults played for the highest total time [23.9 ± 30.84 hours/week]. Device type used for gaming also significantly (p <0.05) affected the time spent playing. Predictors of IGD included educational level (p< 0.05) and playing hours/week (p< 005). Conversely, no significant associations were found between IGD and gender, age, employment, or sleeping hours. IGD is increasingly being diagnosed among both genders and presents a health challenge for internet users.Conclusion:Establishing gamer profiles and recognizing predictors of IGD is therefore vital for guiding clinical classification and diagnosis of the disease.

Highlights

  • The technological advances of the last decades provided humans with a myriad of accessible and pleasurable gaming options

  • The DSM-5 has defined Internet Gaming Disorder (IGD) as “persistent and recurrent use of the Internet to engage in games, often with other players, leading to clinically significant impairment or distress.” [5]

  • After DSM-5 diagnosis of Internet Gaming Disorder (IGD), several studies have investigated its prevalence and factors that may be associated with its diagnosis and severity

Read more

Summary

Introduction

The technological advances of the last decades provided humans with a myriad of accessible and pleasurable gaming options. Internet gaming disorder (IGD) the problematic use of computer games (whether online or offline)- has become a significant public health concern. Several studies have reported that IGD is comorbid with several other disorders and mental health issues, including impairment of personal and social. 218 Clinical Practice & Epidemiology in Mental Health, 2021, Volume 17 functioning [2 - 4]. The DSM-5 has defined IGD as “persistent and recurrent use of the Internet to engage in games, often with other players, leading to clinically significant impairment or distress.” [5]. After DSM-5 diagnosis of Internet Gaming Disorder (IGD), several studies have investigated its prevalence and factors that may be associated with its diagnosis and severity

Results
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.