Abstract

Consider a general path planning problem of a robot on a graph with edge costs, where each node has a Boolean value of success or failure (with respect to some task) with a given probability. The objective is to plan a path for the robot on the graph that minimizes the expected cost until success. In this paper, it is our goal to bring a foundational understanding to this problem. We start by showing how this problem can be optimally solved by formulating it as an infinite-horizon Markov decision process, but with an exponential space complexity. We then formally prove its NP-hardness. To address the space complexity, we then propose a path planner, using a game-theoretic framework, that asymptotically gets arbitrarily close to the optimal solution. Moreover, we also propose two fast and nonmyopic path planners. To show the performance of our framework, we do extensive simulations for two scenarios: a rover on Mars searching for an object for scientific studies, and a robot looking for a connected spot to a remote station (with real data from downtown San Francisco). Our numerical results show a considerable performance improvement over existing state-of-the-art approaches.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call