Abstract

Abstract This paper reports results of completed research with primary school children which took place in Athens, Greece. Children engaged in designing the play experience of digital mini-games corresponding to episodes/missions of an entire plot. The games were coded by the school teacher on low-end mobile phones using AppInventor and were then played by children designers and testers. The game plot concerned restoring management rules for a public space (an urban park), along sustainability principles. The results focused on the participation processes of children in critical game narrative design, and decision-making about public space management alternatives to embed in game narrative design.

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