Abstract

This paper describes how participatory design was employed in the design of an automated Virtual Reality (VR) psychological therapy (gameChange), putting people with lived experience of psychosis at the heart of the process. Solutions to complex challenges invariably need to include the expertise and ideas of specialists from a broad variety of disciplines and experiences. The design of gameChange relied on the insights of clinical psychologists, programmers, animators, designers, product managers, producers, writers, researchers, 3 D artists, mental health advocates, and people with lived experience of psychosis. This involved a considerable diversity of working cultures, professional disciplines, and vocabulary. A transdisciplinary, participatory design process was established during the project. It allowed for rapid iteration, meaningful input from people with lived experience of psychosis, and delivered a VR psychological therapy with robust cognitive therapeutic principles. The structures put in place to support the different disciplines working together on the design, particularly people with lived experience of psychosis, are detailed in this paper, with examples of how decisions were made and their outcomes. The clinical effectiveness of the gameChange VR therapy is now being tested in a randomized controlled trial with several hundred patients with psychosis. https://gamechangevr.com/intro_video/

Highlights

  • Many patients with conditions such as schizophrenia become isolated at home

  • People with lived experience (PWLE) of psychosis were at the heart of the design process

  • This was facilitated by the McPin Foundation, a charity that ‘exists to transform mental health research by putting the lived experience of people affected by mental health problems at the heart of the research agenda’ (McPin Foundation 2020)

Read more

Summary

Introduction

Two-thirds of patients with schizophrenia have levels of anxious avoidance equivalent to agoraphobia (Freeman, Taylor, et al 2019) but few get specialized forms of cognitive therapy. They were involved throughout the design process, not just at set points This was facilitated by the McPin Foundation (a co-investigator), a charity that ‘exists to transform mental health research by putting the lived experience of people affected by mental health problems at the heart of the research agenda’ (McPin Foundation 2020). It was an iterative process, which brought together the various expert groups, made up of PWLE of psychosis, developers, advocates, designers, and clinical psychologists. This led to a mutual awareness and understanding of the others’ needs and promoted a transdisciplinary, participatory design (TPD) approach

Objectives
Methods
Results
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.