Abstract

Parrondo’s games were first constructed using a simple tossing scenario, which demonstrates the following paradoxical situation: in sequences of games, a winning expectation may be obtained by playing the games in a random order, although each game (game A or game B) in the sequence may result in losing when played individually. The available Parrondo’s games based on the spatial niche (the neighboring environment) are applied in the regular networks. The neighbors of each node are the same in the regular graphs, whereas they are different in the complex networks. Here, Parrondo’s model based on complex networks is proposed, and a structure of game B applied in arbitrary topologies is constructed. The results confirm that Parrondo’s paradox occurs. Moreover, the size of the region of the parameter space that elicits Parrondo’s paradox depends on the heterogeneity of the degree distributions of the networks. The higher heterogeneity yields a larger region of the parameter space where the strong paradox occurs. In addition, we use scale-free networks to show that the network size has no significant influence on the region of the parameter space where the strong or weak Parrondo’s paradox occurs. The region of the parameter space where the strong Parrondo’s paradox occurs reduces slightly when the average degree of the network increases.

Highlights

  • Parrondo’s games can produce a paradoxical effect that alternating plays of two losing games can produce a winning game

  • A higher heterogeneity of the degree distributions of the networks produces a larger region of the parameter space where the strong paradox occurs

  • The simulation results based on Parrondo’s model are given in Figures 4 and 5. These results demonstrate that the structure of game B proposed in the paper can produce Parrondo’s paradox based on the complex networks

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Summary

Introduction

Parrondo’s games can produce a paradoxical effect that alternating plays of two losing games can produce a winning game. Several asymmetric branches exist in game B, some of which are favorable (i.e., the probability of winning is large), and others are unfavorable (i.e., the probability of losing is large) These asymmetric structures form a ‘‘ratcheting’’ mechanism. The modified game B had four branches: (lose, lose), (lose, win), (win, lose) and (win, win) This new structure increased the region of the parameter space where the Parrondo’s paradox occurred. The parameter space that elicits Parrondo’s paradox depends on the heterogeneity of the degree distributions of the networks. A higher heterogeneity of the degree distributions of the networks produces a larger region of the parameter space where the strong paradox occurs.

Computer Simulations
Game Modes
The Influence of the Network Size on the Paradoxical Effect
Conclusions
Findings
Author Contributions
Full Text
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