Abstract

Particle filter has been proven to be a very effective method for identifying targets in non-linear and non-Gaussian environment. However, particle filter is computationally intensive and may not achieve the real time requirements. So, it's desirable to implement it on parallel platforms by exploiting parallel and pipelining architecture to achieve its real time requirements. In this work, an efficient implementation of particle filter in both FPGA and GPU is proposed. Particle filter has also been implemented using MATLAB Parallel Computing Toolbox (PCT). Experimental results show that FPGA and GPU architectures can significantly outperform an equivalent sequential implementation. The results also show that FPGA implementation provides better performance than the GPU implementation. The achieved execution time on dual core and quad core Dell PC using PCT were higher than FPGAs and GPUs as was expected.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.