Abstract

Fourteen concurrent object-oriented languages are compared in terms of how they deal with communication, synchronization, process management, inheritance, and implementation trade-offs. The ways in which they divide responsibility between the programmer, the compiler, and the operating system are also investigated. It is found that current object-oriented languages that have concurrency features are often compromised in important areas, including inheritance capability, efficiency, ease of use, and degree of parallel activity. Frequently, this is because the concurrency features were added after the language was designed. The languages discussed are Actors, Abd/1, Abd/R, Argus, COOL, Concurrent Smalltalk, Eiffel, Emerald, ES-Kit C++, Hybrid, Nexus, Parmacs, POOL-T, and Presto. >

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.