Abstract

AbstractThe authors first propose a strategy to parallelize the simulation of deformatile objects based on a particle decomposition. They apply this strategy to cloth simulation and describe the implementation of SAPPE (Simulation physique de textiles sur grAPPE de processeurs), a parallel cloth simulation, using the Athapascan parallel programming language. They present experiments with about half a million particles on a cluster of PCs showing good speedups. Then they combine this parallel simulation with the Net Juggler multidisplay visualization system.

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