Abstract
In recognition of recent developments in microprocessor technology and the cost of microprocessors, this study suggests using a multiprocessor computer graphics system to speed up the computation-intensive, hidden-surface removal process for image display. Under the constraint of using less processing time than a sequential system, a multiprocessor system emphasizes the sharing of responsibility among the multiple processors. The image space hidden-surface removal approaches are based on the incoming polygon data's geometric position on the bit-map refresh buffer. Sharing of responsibility comes from appropriate partitioning of the bit-map refresh buffer. This paper presents several image space, hidden-surface removal techniques. Each technique is accompanied by a conceptual system architecture. The architecture and the algorithm applied to that architecture are thoroughly analyzed and evaluated. The results of using simulation, which was used to verify and enhance the evaluation, are presented.
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