Abstract
Parallel Discrete Event Simulation (PDES) can substantially improve the performance and capacity of simulation, allowing the study of larger, more detailed models, in less time. PDES is a fine-grained parallel application whose performance and scalability is limited by communication latencies. Traditionally, PDES simulation kernels use message passing; often these simulators are written for distributed environments, and shared memory is used to optimize message passing among processes on the same machine. In this paper, we develop, characterize and optimize a thread-based version of a PDES simulator on three representative multi-core platforms. The multi-threaded implementation eliminates multiple message copying and significantly minimizes synchronization delays. We study the performance of the simulator on three hardware platforms: an Intel Core i7 machine, and a 48-core AMD Opteron Magny-Cours system, and a 64-core Tilera TilePro64. We discover that the three platforms encounter substantially different bottlenecks because of their different architectures. We identify these bottlenecks and propose mechanisms to overcome them. Our results show that multi-threaded implementation improves the performance over an MPI-based version by up to a factor of 3 on the Core i7, 1.4 on the AMD Magny-Cours, and 2.8 on the Tilera Tile64.
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