Abstract

Crowd simulation technology is increasingly used in the fields of film, animation, games, military training, and public safety. In this paper, we propose a parallel crowd simulation model based on Power Law. This model use CUDA architecture to parallelize the Power Law model on GPU, so that each agent's behavior simulation is synchronized on different threads. This model considers the fine effects of the microscopic model while significantly improving the model simulation efficiency, making it possible to simulate large-scale crowds in real time and can accurately obtain the status information of each agent in each frame.

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