Abstract

Quadtrees and octrees are hierarchical data structures for efficiently storing image data. Quadtrees represent two dimensional images, while octrees are a generalization to three dimensions. The linear form of each is an abstraction of the tree structure to reduce storage requirements. We have developed a parallel algorithm to efficiently create a linear octree from quadtree slices of an object without the use of an intermediate data structure. We also propose the d-slice, which is a generalization of an octree, and which efficiently represents non-cubic volumes.

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