Abstract

There are a number of contemporary cosmogonic theories, which we would introduce into what we have called quantum metaphysics, which holds that the current world we live in is actually a simulation. Technological globalization can be analyzed from the perspective of the mutations that occurred in the interpretation of the social space from the traditional one, limited to the geographical coordinates of the interaction, to a delocalized and universalizing one. The pandemic caused by the COVID-19 virus has accentuated this trend. The digital revolution produces a phenomenon of virtualization of social space - in the sense of transferring socializing interactions to virtual environments - with special and somewhat unpredictable consequences for the evolution of being and even the human species. Next, we consider the identification of some constitutive dimensions of the phenomenon of the virtualization of the social space, of its evolutionary tendencies and of the eventual sociopathologies. The cultural space, being essentially cross-cultural, generates a continuous (re) negotiation of the interpretation of the social reality and of the construction of new interpretative models. Understanding the interpretive drift of the concept of social reality in the context of communication virtualization allows us to say that the virtualization of social space has led humanity to explore a sui generis additional dimensions of space, noetic in nature, experienced in the form of instantaneous communication and virtual ubiquity.

Highlights

  • The idea of virtual reality has only gained ground recently, in the form of augmented reality, special glasses for virtual reality and "second life" games, in which we have a meeting with another who does not have a physical projection, but is just a digital avatar, an incipient form of Artificial Intelligence or even another player

  • There are a number of contemporary cosmogonic theories - which we would introduce in what we have called quantum metaphysics (Sandu, 2011a) - which consider that the current world we live in is a simulation (Bostrom, 2003; Chalmers, 2003; Dainton, 2012; Campbell et al, 2017; Preston, 2019; Thomas, 2020)

  • A metaphysical problem is that of the “reality of real substances”, especially in the context in which using quantum physics - from a perspective of quantum metaphysics (Coleburt, 1987; Sandu, 2011b) - we find that the substance we we consider to be real is, at its quantum level, completely different from what we perceive, having a dual, corpuscular and undulating nature, and not just a substantial nature, as we perceive macroscopic reality

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Summary

Introduction

The idea of virtual reality has only gained ground recently, in the form of augmented reality, special glasses for virtual reality and "second life" games, in which we have a meeting with another who does not have a physical projection, but is just a digital avatar, an incipient form of Artificial Intelligence or even another player. Constructionist sociology considers that this is the way we create meaning regarding the reality in which we live, our personal reality, depending on discursive contexts (Gergen, 2001), contexts in which we interpret that reality This is a first meaning - or the most common - of the idea of social construction of reality: if a certain physical or mental object receives a series of definitions with which we agree, at the level of a group of people - called interpretive community - who accept to use the same meaning for the same object, that object becomes a social construct. When we talk about noetic objects, we are talking about emotions, feelings, values, worries, ideas, etc This is the first level of virtualization of social space that occurs based on the process of social construction of reality. The interpretive covariance is the transition from non-essential to essential, depending on the essence-appearance game that the concept of person illustrates and goes through

Postmodern society and the avatar identity
Augmented reality - a noetic sensory experience
Virtualization - a new dimension of communicational space
Virtualization of the medical space - telemedicine
Virtualization of education - teleschool
Virtualization of productive activities - telework
Virtualization of religious activity
Sociopathologies generated by the virtualization of the social space
Conclusions
Full Text
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