Abstract

This paper will discuss one of the most important problems in touch screen systems named palm rejection. Various solutions for palm rejection are discussed through the paper, which are based on hardware modules, software modules, and hybrid software-hardware modules. We hope that our proposed technical research with various solutions will be a great reference for engineers and scientists working on touch screen system design.

Highlights

  • Various solutions for palm rejection are discussed through the paper, which are based on hardware modules, software modules, and hybrid software-hardware modules

  • We hope that our proposed technical research with various solutions will be a great reference for engineers and scientists working on touch screen system design

  • Human-machine interactions are the research on the interfaces between people and electronic devices, which help electronic devices to be more and more comfortable for human living [1]

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Summary

Introduction

Human-machine interactions are the research on the interfaces between people (users) and electronic devices, which help electronic devices to be more and more comfortable for human living [1]. The display screen of electronics device is the output for users and people can use it for input commands such as a touchscreen in ATM, Laptop, game consoles, wearable devices. Palm rejection is not really about your palm, it is about the subparts of palm or other object which rest on a touch screen without activating it. In this survey, we will analyze some palm rejection algorithms based on hardware, software parts of a touchscreen system.

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