Abstract

In this article we present, the conceptual and technical background of a tool for mapping and geo-computing, Painting with Data (PWD). PWD was inspired by early computer mapping algorithms that focused on drawing as an intuitive interface between spatial data and architectural practice. PWD embraces the potential of such techniques, coupled with alternative computational representations, modes of interaction, and computational interfaces, to encourage public participation in planning and design. Essential to this task, is PWD’s integration of open-source, collaborative, interactive, and web-based technologies to create an online software with a visually based approach to spatial analysis and mapping that dramatically reduces the steep learning curve required for GIS software. As a high-level graphical interface, PWD allows users to iterate by intuitively creating spatial models on-the-fly based on their subjective understanding of information. In PWD, we deploy voxels, a data structure that organizes information as 3D pixels, which allows users to compute with spatial information visually, to potentially inform the ways in which users build quantitative models. In PWD, multiple layers of information can be visualized concurrently, and visual correlations can be made instantly. Users build spatial models by directly manipulating the map itself instead of manipulating a database that then produces a map. PWD’s high-level interaction is made possible by custom data structures that leverage GPU processing, which makes them significantly faster than traditional topological data structures. Computationally, user interactions generate visualization specifications and declarative queries that are compiled and executed by the platform. Lastly, PWD introduces a visual programming language, which enables intuitive geospatial modeling and visualization. Practical work has shown the value of PWD’s approach to design students, planning agencies and community non-profits. Throughout the process, PWD’s open-source spatial models generated a user community with more than 3000 users, including designers, students, and educators.

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