Abstract

The bandit problem is revisited and considered under the PAC model. Our main contribution in this part is to show that given n arms, it suffices to pull the arms O(n/ε 2log1/δ) times to find an ∈-optimal arm with probability of at least 1 - δ. This is in contrast to the naive bound of O(n/ε 2logn/δ). We derive another algorithm whose complexity depends on the specific setting of the rewards, rather than the worst case setting. We also provide a matching lower bound. We show how given an algorithm for the PAC model Multi-armed Bandit problem, one can derive a batch learning algorithm for Markov Decision Processes. This is done essentially by simulating Value Iteration, and in each iteration invoking the multi-armed bandit algorithm. Using our PAC algorithm for the multi-armed bandit problem we improve the dependence on the number of actions.

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