Abstract
Children with disruptive behavior disorders often have poor social perspective-taking skills, which contributes to deficits in empathy and prosocial behavior. To address these problems in an innovative manner, we are conducting a clinical trial with 90 children aged 9-12 with a disruptive behavior disorder. We developed virtual reality (VR) technology that aims to improve social perspective-taking by enabling youth to inhabit both perspectives of virtual social interactions.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.