Abstract

See‐through near‐eye displays, such as head‐mounted displays and augmented reality glasses, integrate physical environment with virtual digital contents to form a cohesive world that combines both realities. Field‐of‐view (FOV) is a critical parameter determines the optical performance of these displays. Here we evaluate the see‐through FOV of an optical see‐through near eye display. The evaluation is based on the standardized Michelson contrast method, which provides a unified metric for the measurement of see‐through FOV in near‐eye displays.

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