Abstract

With the rise of the concept of "meta‐universe", VR/AR products have received more and more attention. This paper introduces the crosstalk problem of ultra‐high resolution VR products. The mechanism of the ultra‐high resolution VR crosstalk problem is discussed. Crosstalk problems, such as the reduction of high‐light backlight by membrane optimization, are studied in depth. Finally, it briefly introduces the technical challenges facing the resolution improvement of ultra‐high resolution VR.

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