Abstract

Serious games as one of the most important trends in e-learning are presented in this paper. An intensive use of information and communication technologies has led to major changes in traditional military education. One of these changes is the use of serious games for simulating the real military environment. This review paper presents several definitions and classifications of serious games, the difference between serious and entertainment games, and considers their military applications in training and simulation systems as well as in education.

Highlights

  • There have been an increasing number of serious games in the last ten years that are related to a wide range of different areas: health, military, education, communication, etc (Djaouti et al, 2011).The first formal definition of the concept of serious games was launched by Abt in his book (1987), which presents simulations and games for the promotion of education, both inside and outside the classroom

  • Alvarez & Michaud (2008) specified serious games as "Computer application, the aim of which is to combine at the same time serious aspects such as, but not limited to, teaching, learning, communication, or information, with ludic springs coming from the video game”

  • Serious games are being gradually involved into numerous applications such as military applications

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Summary

SERIOUS GAMES IN MILITARY APPLICATIONS

FIELD: Computer Science, Telecommunications, Informatics ARTICLE TYPE: Review Paper ARTICLE LANGUAGE: English. Summary: Serious games as one of the most important trends in e-learning are presented in this paper. An intensive use of information and communication technologies has led to major changes in traditional military education. One of these changes is the use of serious games for simulating the real military environment. This review paper presents several definitions and classifications of serious games, the difference between serious and entertainment games, and considers their military applications in training and simulation systems as well as in education.

Introduction
Classification of serious games
Serious games and entertainment games
Simulation training and games in military systems
Components of game technologies
Edutainment games in military systems
Conclusion
СЕРЬЕЗНЫЕ ИГРЫ В ВОЕННОЙ ПОДГОТОВКЕ
ОЗБИЉНЕ ИГРЕ У ВОЈНОЈ ПРИМЕНИ
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