Abstract

In this study, it is aimed to examine game-based learning processes from the point of view of different variables, to contribute to the literature on this concept, which is often used in practice in official and private educational institutions, but to a limited extent in the academic literature. A game is a fun activity that is constantly present in a person's life and is sometimes connected to a purpose, and sometimes applied without basing it on any purpose. The game is a fun behavior that does not involve any planning, arrangement, can develop spontaneously and is intended for enjoyment. In this aspect, the game is a phenomenon that is applied in the general process, especially in the form of a learning method and technique, as a phenomenon that does not have space and time restrictions. In addition, the fact that children of playing age are not worried about life and need care leads to the accumulation of excess energy in them, and at this stage the game comes into play, allowing the energy to be spent. From the perspective of educational management, it would not be wrong to state that one of the main goals is to channel this accumulated energy significantly into learning processes. Key Words: Play, Play-Based Learning, Children

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