Abstract

Our bodies are the most intimately familiar objects we encounter in our perceptual environment. Virtual reality provides a unique method to allow us to experience having a very different body from our own, thereby providing a valuable method to explore the plasticity of body representation. In this paper, we show that women can experience ownership over a whole virtual body that is considerably smaller or larger than their physical body. In order to gain a better understanding of the mechanisms underlying body ownership, we use an embodiment questionnaire, and introduce two new behavioral response measures: an affordance estimation task (indirect measure of body size) and a body size estimation task (direct measure of body size). Interestingly, after viewing the virtual body from first person perspective, both the affordance and the body size estimation tasks indicate a change in the perception of the size of the participant's experienced body. The change is biased by the size of the virtual body (overweight or underweight). Another novel aspect of our study is that we distinguish between the physical, experienced and virtual bodies, by asking participants to provide affordance and body size estimations for each of the three bodies separately. This methodological point is important for virtual reality experiments investigating body ownership of a virtual body, because it offers a better understanding of which cues (e.g. visual, proprioceptive, memory, or a combination thereof) influence body perception, and whether the impact of these cues can vary between different setups.

Highlights

  • Immersive virtual environments (VEs) have great potential as interactive mediums for performing rehabilitation treatments and therapies in a controlled manner [1,2,3]

  • Using subjective self-reports, we showed that after synchronous, visual-tactile stimulation, women experience a significantly stronger agreement with the statements of an embodiment questionnaire probing the participant’s sense of ownership, agency and self -localization with respect to a virtual body of a considerably different size than the participant’s physical body

  • In contrast to other researchers who have used 1st person perspective (1st PP) virtual avatars and employed the rubber hand illusion (RHI) paradigm in virtual reality (VR), in our study we used questions related to agency

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Summary

Introduction

Immersive virtual environments (VEs) have great potential as interactive mediums for performing rehabilitation treatments and therapies in a controlled manner [1,2,3]. The users of such applications are often represented by avatars in virtual reality (VR). The avatars are usually human-like stylized characters, which may be presented to the user in 1st person perspective (1st PP) or 3rd person perspective (3rd PP). This does not necessarily mean that the person represented by the avatar in VR immediately embodies the avatar. We introduce novel measures to assess embodiment of a virtual avatar

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