Abstract

Recent advances in sensor and platform technologies, such as satellite systems, unmanned aerial vehicles (UAV), manned aerial platforms, and ground-based sensor networks have resulted in massive volumes of data being produced and collected about the earth. Processing, managing, and analyzing these data is one of the main challenges in 3D synthetic representation used in modeling and simulation (M&S) of the natural environment. M&S devices, such as flight simulators, traditionally require a variety of different databases to provide a synthetic representation of the world. M&S often requires integration of data from a variety of sources stored in different formats. Thus, for simulation of a complex synthetic environment, such as a 3D terrain model, tackling interoperability among its components (geospatial data, natural and man-made objects, dynamic and static models) is a critical challenge. Conventional approaches used local proprietary data models and formats. These approaches often lacked interoperability and created silos of content within the simulation community. Therefore, open geospatial standards are increasingly perceived as a means to promote interoperability and reusability for 3D M&S. In this paper, the Open Geospatial Consortium (OGC) CDB Standard is introduced. “CDB” originally referred to Common DataBase, which is currently considered as a name with no abbreviation in the OGC community. The OGC CDB is an international standard for structuring, modeling, and storing geospatial information required in high-performance modeling and simulation applications. CDB defines the core conceptual models, use cases, requirements, and specifications for employing geospatial data in 3D M&S. The main features of the OGC CDB Standard are described as the run-time performance, full plug-and-play interoperable geospatial data store, usefulness in 3D and dynamic simulation environment, ability to integrate proprietary and open-source data formats. Furthermore, compatibility with the OGC standards baseline reduces the complexity of discovering, transforming, and streaming geospatial data into the synthetic environment and makes them more widely acceptable to major geospatial data/software producers. This paper includes an overview of OGC CDB version 1.0, which defines a conceptual model and file structure for the storage, access, and modification of a multi-resolution 3D synthetic environment data store. Finally, this paper presents a perspective of future versions of the OGC CDB and what the steps are for humanizing the OGC CDB standard with the other OGC/ISO standards baseline.

Highlights

  • Synthetic environment (SE) is a representation of the natural environment with a high level of realism at a specific geographical location

  • The name “CDB” originally referred to Common DataBase, which is considered as a name with no abbreviation in the Open Geospatial Consortium (OGC) community. The reason for this decision was that the name “Common Database” is a general and misleading term in OGC community, and the scope of the name is more inclusive than the CDB datastore which is primarily utilized in modeling and simulation (M&S) application

  • The CDB specification was initially authored by CAE Inc. on November 2005 under a contract administered by the US Army Program Executive Office for Simulation Training and Instrumentation (PEO STRI) to meet requirements set by US Special Operations Command (USSOCOM) for interoperable, high-performance mission rehearsal and simulation federations

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Summary

Introduction

Synthetic environment (SE) is a representation of the natural environment with a high level of realism at a specific geographical location. A 3D synthetic environment may include terrain data, terrain elements (both natural and manmade structures), 3D dynamic (moving) models of vehicles, people and animals, ocean surface, ocean bottom and natural/man-made features on the ocean floor. Effective M&S requires a comprehensive pre-configured SE datastore that can be shared, reused, and repurposed Such a database is used to produce a unified synthetic representation of the world based on the geospatial information with redundancies and inconsistencies. The M&S simulators require their own proprietary application-specific SE geospatial databases which may contain the same geospatial data, but encoded in different formats and described in a range of semantics. The OGC CDB Standard allows the creation of a dynamic synthetic datastore that can be used in live, virtual, and constructive simulation environments. The reason for this decision was that the name “Common Database” is a general and misleading term in OGC community, and the scope of the name is more inclusive than the CDB datastore which is primarily utilized in M&S application

Background of the OGC CDB Standard
Objectives and Scope
Challenges
CDB Use Cases
CDB Datasets and Their Structure
CDB File Folder Structure
CDB Feature Codes
CDB Attribution Schema
CDB Versioning
Component Alignment
Conclusions and Future Work
Full Text
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