Abstract

Abstract. During archaeological field work a huge amount of data is collected, processed and elaborated for further studies and scientific publications. However, access and communication of linked data; associated tools for interrogation, analysis and sharing are often limited at the first stage of the archaeological research, mainly due to issues related to IPR. Information is often released months if not years after the fieldwork. Nowadays great deal of archaeological data is ‘born digital’ in the field or lab. This means databases, pictures and 3D models of finds and excavation contexts could be available for public communication and sharing. Researchers usually restrict access to their data to a small group of people. It follows that data sharing is not so widespread among archaeologists, and dissemination of research is still mostly based on traditional pre-digital means like scientific papers, journal articles and books. This project has implemented a web approach for sharing and communication purposes, exploiting mainly open source technologies which allow a high level of interactivity. The case study presented is the newly Mithraeum excavated in Ostia Antica archaeological site in the framework of the Ostia Marina Project.

Highlights

  • INTRODUCTIONThis practice is prevented mainly by the issues related to Intellectual Property Rights (IPR), which discourage archaeologists to publish and share data collected on site and elaborated after time consuming process

  • Dissemination and communication of archaeological data online through the web is today possible thanks to many platforms for data sharing and this practice is prevented mainly by the issues related to Intellectual Property Rights (IPR), which discourage archaeologists to publish and share data collected on site and elaborated after time consuming process

  • Its goal is to offer scholars in the field of virtual archaeology and architectural history the opportunity to publish on the internet 3D digital reconstruction of artefacts, monuments and settlements as fully interactive 3D models

Read more

Summary

INTRODUCTION

This practice is prevented mainly by the issues related to Intellectual Property Rights (IPR), which discourage archaeologists to publish and share data collected on site and elaborated after time consuming process. Three dimensional models are often presented as mute objects with some traditional metadata attached as name, location, dating and a brief description. This project proposes a mashup methodology to visualize and interact online with 3D photorealistic models, high definition images, CAD geometry and traditional metadata file (audio, video, text for public disclosure) exploiting open source customizable applications. The case study is represented by a recent discovery done at the archaeological site of Ostia Antica, Italy (Fig. 1). Due to its rich decoration, it was decided by the scientific committee to perform a full documentation exploiting image and range based techniques

RELATED WORKS
THE MITHRAEUM AND THE THREE DIMENSIONAL SURVEY CAMPAIGN
Photogrammetric Survey and Data Post Processing
ARCHAEOLOGICAL DATA COMMUNICATION AND SHARING STRATEGY
CONCLUSIONS
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call