Abstract

Multiagent-based simulations enable us to validate different use-case scenarios in a lot of application domains. The idea is to develop a realistic virtual environment to test particular domain-specific procedures. This paper presents a holonic model -- hierarchy of agents -- of a simulated physical environment for the simulation of crowds in virtual 3D buildings. The major contributions of this paper are the agentization of the environment model to support multilevel simulation, and the definition of energy-based indicators to control the execution of the model. Finally, the application of the model inside an airport terminal is presented. It permits to validate the principles of the models and the corresponding computational gains.

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