Abstract

The shape of a NURBS curve or surface is defined by the location of its control points, the control points' weights, and the knot vectors. Most of the curve and surface design tried to modify the control points. However, it is still impossible to obtained accurate control points for a reconstructed NURBS curve or surface. The fitness of these surfaces is generally considered a subjective notion depending on the judgment of the designers (e.g. visually pleasing, devoid of unnecessary bumps or wiggles, satisfying certain continuity requirements). One of the restriction in ship hull design is that the existing details of a ship design on paper or a ship that already been constructed physically couldn 't be reconstructed accurately and concisely in a ship hull design software. This research strives to solve this problem by creating fair ship hull surface using NURBS. An optimized NURBS ship hull fitting approach using simulated annealing is developed. Evaluation and analysis (accuracy, fairness and speed of processing) on the proposed approach is done

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