Abstract

In the last decade, the extensive evolution of 3D graphic applications has induced developpers to enhance the 3D mesh compression techniques. Therefore, 3D models are compressed, transmitted and rendered more and more in real-time and with high quality. Moreover, many out-of-core algorithms are proposed to process complex objects. In this paper, we review the major existing technologies for the single-rate and progressive 3D mesh compression. Then, representative out-of-core approaches are surveyed in details. Finally, we represent some parallel schemes exploiting the evolution of many-core GPU architecture.

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