Abstract

Abstract For many years, optical designers have great interests in designing efficient optimization algorithms to bring significant improvement to their initial design. However, the optimization is limited due to a large number of parameters present in the Non-uniform Rationaly b-Spline Surfaces. This limitation was overcome by an indirect technique known as optimization using freeform deformation (FFD). In this approach, the optical surface is placed inside a cubical grid. The vertices of this grid are modified, which deforms the underlying optical surface during the optimization. One of the challenges in this technique is the selection of appropriate vertices of the cubical grid. This is because these vertices share no relationship with the optical performance. When irrelevant vertices are selected, the computational complexity increases. Moreover, the surfaces created by them are not always feasible to manufacture, which is the same problem faced in any optimization technique while creating freeform surfaces. Therefore, this research addresses these two important issues and provides feasible design techniques to solve them. Finally, the proposed techniques are validated using two different illumination examples: street lighting lens and stop lamp for automobiles.

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